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 Post subject: Re: making SDL work.
PostPosted: Fri Dec 09, 2016 8:55 am 
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Joined: Wed Apr 21, 2010 8:39 am
Posts: 1403
If you are up for it grab the code above. Put the 4-play in single player mode, and flash it.
It maybe wise to try all the below without the code above and then with. That will tell me more.



Things to try
http://boat.lachsfeld.at/ffjoystick4java/
Does this work on the pi? Do the controls respond.

Does dolphin run on the pi? If so does it show a 4-play, any input?

Run jstest (you may need to sudo apt get joystick ) first
see if joysticks response when moving them
Press Ctrl-C to exit.

Are there any j files in /dev/input/

If they are working but not in the emu try this
./retroarch-joyconfig -o ~/.retroarch.cfg
./retroarch-joyconfig -o /.retroarch.cfg
See if that helped.


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 Post subject: Re: making SDL work.
PostPosted: Thu Dec 15, 2016 6:54 am 

Joined: Thu Dec 10, 2015 6:42 pm
Posts: 18
Just a quick update as I haven't had much time to test things.
I am using firmware 1.53 (haven't flashed it with the custom firmware yet).

Have run jtest
4-play in single player mode shows js0 file in /dev/input/
4-play in regular mode shows js0, js1, js2 and js3 files in /dev/input/

Inputs are detected using jtest (nes controller).

Have never tried dolphin.

It is my belief emulation station uses sdl2 which doesn't like the 4-play. Old versions of retropie / emulationstation (last years builds) used sdl1 which recognises the 4-play and it can be configured within the menu.


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 Post subject: Re: making SDL work.
PostPosted: Thu Dec 15, 2016 9:11 am 
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Joined: Wed Apr 21, 2010 8:39 am
Posts: 1403
I stated a new ES post and I tried setting the drv to dinput, sdl and linuxraw. None of them are seeing the 4-play but the pie does see it and works fine.


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